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Description

The view distance defines how far away you can see. In version 2.1, this was increased to a maximum of 320 blocks.

Effects

The view distance directly affects the amount of processor power required to run the game. A higher distance may cause the game to lag and possibly crash, especially on devices with slower processors.

Beasts will only spawn within the view distance.

Electrics in general, will only work within the view distance. This can be very important in larger electrics builds. Some electrics which keep a value, such as the memory bank, will still keep that value when the player is farther away.

Your kept animals will despawn if you are away from them too long. This may also be related to the view distance, but has not been verified yet.

Current Choices

  • 32 blocks (good for slower devices)
  • 48 blocks (good for slower devices)
  • 64 blocks
  • 80 blocks (1GB RAM recommended)
  • 96 blocks (1GB RAM recommended)
  • 112 blocks (1GB RAM recommended)
  • 128 blocks (1GB RAM recommended)
  • 160 blocks (2GB RAM and a fast device recommended)
  • 192 blocks (2GB RAM and a fast device recommended)
  • 224 blocks (2GB RAM and a fast device recommended)
  • 256 blocks (2GB RAM and a fast device recommended)
  • 288 blocks (4GB RAM and a very fast device recommended)
  • 320 blocks (4GB RAM and a very fast device recommended)
    • There is also a 1024 distance mode only available on Kaalus' development PC.

History

  • In Alpha 1.0 it only featured one setting of the visibility range: 64 blocks. Infact there was no visibility range option.
  • In Alpha 1.15 kaalus added the visibility range option in the settings and the choices where: Near (32 blocks), Medium (48 blocks) and Far (64 blocks).
  • In 1.23 kaalus increased the maximum render distance to 2.5x of what was in 1.22 and the choices where: 32 blocks, 48 blocks, 64 blocks, 96 blocks, 128 blocks and 160 blocks. Also kaalus intended to add a 192 block visibility range but didn't since his Nexus 4 which had 2GB RAM crashed once during his test.
  • In 1.26 kaalus added a new engine which allowed for a 256 block visibility range and the choices where: 32 blocks, 48 blocks, 64 blocks, 96 blocks, 128 blocks, 160 blocks and 256 blocks.
  • In 1.27 kaalus wanted to add more choices as he wanted to finish it so that there is a lot of choises and the choices where: 32 blocks, 48 blocks, 64 blocks, 80 blocks, 96 blocks, 112 blocks, 128 blocks, 160 blocks, 192 blocks, 224 blocks and 256 blocks.
  • In 2.1 kaalus added biome size and rivers. There were too beautiful to look at. Those high mountains, those miles of temperate forests, those swatches of taiga. They where huge. So in 2.1 so that people could enjoy those high mountains, those forests, those taigas so kaalus increased the visibility range to 320 blocks the current choises are: 32 blocks, 48 blocks, 64 blocks, 80 blocks, 96 blocks, 112 blocks, 128 blocks, 160 blocks, 192 blocks, 224 blocks, 256 blocks, 288 blocks and 320 blocks.

Gallery

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