Version 2.0 ('new' game) Released 2016 December 10
- Added furniture
- Added multi-state furniture & connected multi-state furniture
- Added furniture switches and buttons
- Added furniture packs support to game and community content
- Added hammer
- Added push, pull & strict pistons
- Added sea urchins
- Added sea stars
- Added kelp
- Added sea grass
- Fixed rendering bug with bow string on iOS
- Added incendiary kegs
- Added incendiary bombs
- Worked around Kindle Fire 1 crash bug due to buggy shaders implementation
- Changed lighting system to use uniform lighting for all block types
- Accurate corner shading on stairs, slabs and furniture
- Fixed block textures orientation on many block types
- Added bisons
- Added player stats
- Added display of cause of death
- Changed old clothing colors
- Changed default world names
- Changed door textures to better looking
- Make saplings grow near water even if temperature or humidity is not quite right
- Many more types of treasure items to be found in graves
- Large dry bushes drop sticks
- Added sea level adjustment
- Made boat stronger and allowed player to spawn in boat
- Changed clouds to better looking
- Gradual death instead of sudden when out of bounds
- Changed collapsing blocks to use the same underlying mechanism as pistons
- Editing terrain blocks has priority over editing inventory items
- Adjustable delay gates are now duplicable and stay in creative inventory when placed
- Fixed a major pickables performance bug
- Mounted electric elements can be mounted on non-transparent sides of transparent blocks (e.g. back of stairs)
- Added particles when magma burns snow/ice or grass
- Improved target texture
- Tweaked underwater visibility, colors and fog based on humidity/temperature
- Water plants slow movement in water
- Lightbulbs can be painted
- Added colored wires
- Made colored wires not connect to other colors
- New marble texture
- New semiconductor texture
- New minerals textures (sulfur, iron, coal, malachite, diamond, germanium)
- Added semiconductor block
- Fixed malfunctioning cattle drive and run away from noise behaviors
- Fixed block picking with middle mouse button (Windows Store)
- Fixed models turning heads when body is turning
- Fixed XOR gate back texture
- Fixed inventory bug when right-dragging single item (Windows Store)
- Fixed font rendering offsets
- Text layout accuracy improvements
- Fixed glass sound
- Crafting table no longer blocks fluids
- Made clay paintable (good smooth material for furniture)
- Added horizontal creative flight (Windows Store)
- Creative mode digging/placement range increased from 5 to 8 blocks
- Fixed malachite/iron help text bug
- New UI backgrounds, panels, logos and icons
- Decreased player height to 1.68m to look better besides furniture
2.1
(2017 July 26)
- Added settings to disable supernatural creatures
- Fixed inventory widgets dismissing with inventory button/e key
- Adding Dropbox Api v2 support
- DownloadFromLink dialog automatically deduces content type from link
- Fixed and improved kill cause messages
- Producing more pistons from the crafting recipe
- Added food rot mechanics and rotten items (milk, meat, bird, fish, pumpkin, egg, dough, bread etc.)
- Added 3d models for all food items
- Added 3d models for all chunk items (coal chunks, stone chunk etc.)
- Added creative mode reach setting
- New food/health bar icons
- Added WireThroughCobblestone
- New MoveRose graphics, no more WASD letters
- Added Split information label to InventorySlotWidget
- Added support for having multiple players in the world
- Added multiple view layouts (2-split horizontal/vertical, 3-split horizontal/vertical/even, 4-split)
- Reduced complexity of sea urchin model (58 to 41 triangles)
- Optimized bevelled rectangle drawing and removed panel textures
- Human eye position tweaks to avoid clipping
- Herding AI: chasers now break off and return to herd when too far away
- Runaway AI: fixed spurious running away from a distant attacker
- Made bison have cattle drive behaviour – drive herd of bison onto an animal you want to kill
- Pilot AI tries to avoid other creatures
- Added UI animations
- Customizable colors palette and color names per world
- Removed Disable Pathfinding setting, pathfinding is now always on as slow 1-core devices become rarer
- Optimized InventorySlotWidget creation performance (cause of frequent hiccups)
- Complete terrain engine rework to support multiple players in different locations using custom hashing
- Negative world coordinates support
- Moved default spawnpoint to around 0,0 to reduce float roundoff errors
- Health replenished during sleep only when not starving
- Cannot throw more often that once per 1.5 seconds in challenging to avoid machinegunning with rocks
- GameMenuScreen turned to dialog to work for multiple players
- New Survivalcraft 2 icon
- Updated minerals textures
- Cell door looks improved
- Added menu music
- Added gamepad support on Windows 8.1/Android/iOS
- Sleeping system changes for multiple players. Time speeds up only if all players asleep/dead.
- Biome size setting added
- Larger default biome size
- Much larger and more crazy mountains
- Mountain peaks made more rocky
- Added rivers
- Added support for island generation with configurable size
- Model rendering optimizations
- Reduced minerals frequency
- Generally more loot from animals
- Reduced egg laying frequency of flightless birds
- Movement controls default to touchpads on new installations (instead of directional buttons)
- Piston duplication bug fixed
- New framerate limiter (vsync based)
- Added overhead player name display
- Added possibility to flip screen upside down
- Added female players support with sound, female players are weaker but faster and need less food
- Added 4 male and 4 female players
- Different default clothing for all player variants
- Increased whistle summoning range and maximum pathfinding steps
- Temperature is lower at night
- Cows/bulls textures changed to better match other animals
- Old clothing textures changed
- Added brown instead of yellow by default
- Increased attack resilience of most creatures
- Wolves/bears/piranhas/hyenas/coyotes etc. drop rotten meat/rotten fish
- Improved leather jerkin texture
- Added Bullshark/Tigershark
- Wildboar texture improvement
- Sneak movement is slower
- Added player levels
- Replayed VitalStats panel with new display that shows how level/sickness etc. affects all abilities
- Added collectable experience orbs
- Dragging items on top of controls/buttons to drop them works
- Added more players stats
- Tweaked creature spawn ratios to have more dangerous animals
- Added leopards
- Added jaguars
- Made tigers bigger, stronger
- Added experience to graves
- Fixed broken graves treasure generation
- Spikes injure creatures every second, not continuously
- Added sickness from food poisoning
- Added puking
- Cannot eat the same food all the time
- LeftClick+Shift / A+LeftTrigger auto-move items to best inventory slot
- Added pumpkin soup/rotten pumpkin soup
- Added flu from cold
- Added coughing attacks/sneezing
- Fixed Survivalcraft malfunctioning in South Africa due to wrong culture handling
- Increased lightning rate and made more random
- Default players now have names: Walter, Basil, Geoffrey, Zachary, Doris, Mabel, Ada and Shirley.
- Allowing longer visibility range: 320 blocks
- iOS 7.0 now required due to gamepad support. iPod Touch 4G no longer supported (death to 256MB of RAM!)
- Fixed aiming circle offset for left-handed setup
- Added help items for sickness, flu
- Fixed model orientation when walking sideways/backwards
- Campfires burn for longer and produce more heat
- Increased campfire animals avoidance range
- Animal spawning tweaked heavily to work with multiple players
- Player requires level 2 to use diamond tools/weapons/armor
- Players made slower, only speed up on gaining experience/wearing shoes
- Added gamepad help dialog
- Fixed and overhauled environment temperature system
- Increased musket and crossbow strength/durability
- Added one-led blocks
- Increased large and medium keg explosion power
- Added rot period display in block information
- Improved zebra texture
- Added bestiary with animals parameters displayed
- Cotton clothes give 10% protection (absorb 10% of attack damage)
- Running backwards made slower
- Improved donkey texture
- Added Multicolored LEDs
- Increased precipitation particle system range when visibility range is large
- Added iron ore chunks that need to be smelted instead of iron ore blocks
- Added germanium ore chunks that need to be smelted instead of germanium ore blocks
- Added death records to player stats