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Version 2.0 ('new' game) Released 2016 December 10

  • Added furniture
  • Added multi-state furniture & connected multi-state furniture
  • Added furniture switches and buttons
  • Added furniture packs support to game and community content
  • Added hammer
  • Added push, pull & strict pistons
  • Added sea urchins
  • Added sea stars
  • Added kelp
  • Added sea grass
  • Fixed rendering bug with bow string on iOS
  • Added incendiary kegs
  • Added incendiary bombs
  • Worked around Kindle Fire 1 crash bug due to buggy shaders implementation
  • Changed lighting system to use uniform lighting for all block types
  • Accurate corner shading on stairs, slabs and furniture
  • Fixed block textures orientation on many block types
  • Added bisons
  • Added player stats
  • Added display of cause of death
  • Changed old clothing colors
  • Changed default world names
  • Changed door textures to better looking
  • Make saplings grow near water even if temperature or humidity is not quite right
  • Many more types of treasure items to be found in graves
  • Large dry bushes drop sticks
  • Added sea level adjustment
  • Made boat stronger and allowed player to spawn in boat
  • Changed clouds to better looking
  • Gradual death instead of sudden when out of bounds
  • Changed collapsing blocks to use the same underlying mechanism as pistons
  • Editing terrain blocks has priority over editing inventory items
  • Adjustable delay gates are now duplicable and stay in creative inventory when placed
  • Fixed a major pickables performance bug
  • Mounted electric elements can be mounted on non-transparent sides of transparent blocks (e.g. back of stairs)
  • Added particles when magma burns snow/ice or grass
  • Improved target texture
  • Tweaked underwater visibility, colors and fog based on humidity/temperature
  • Water plants slow movement in water
  • Lightbulbs can be painted
  • Added colored wires
  • Made colored wires not connect to other colors
  • New marble texture
  • New semiconductor texture
  • New minerals textures (sulfur, iron, coal, malachite, diamond, germanium)
  • Added semiconductor block
  • Fixed malfunctioning cattle drive and run away from noise behaviors
  • Fixed block picking with middle mouse button (Windows Store)
  • Fixed models turning heads when body is turning
  • Fixed XOR gate back texture
  • Fixed inventory bug when right-dragging single item (Windows Store)
  • Fixed font rendering offsets
  • Text layout accuracy improvements
  • Fixed glass sound
  • Crafting table no longer blocks fluids
  • Made clay paintable (good smooth material for furniture)
  • Added horizontal creative flight (Windows Store)
  • Creative mode digging/placement range increased from 5 to 8 blocks
  • Fixed malachite/iron help text bug
  • New UI backgrounds, panels, logos and icons
  • Decreased player height to 1.68m to look better besides furniture


2.1

(2017 July 26)

  • Added settings to disable supernatural creatures
  • Fixed inventory widgets dismissing with inventory button/e key
  • Adding Dropbox Api v2 support
  • DownloadFromLink dialog automatically deduces content type from link
  • Fixed and improved kill cause messages
  • Producing more pistons from the crafting recipe
  • Added food rot mechanics and rotten items (milk, meat, bird, fish, pumpkin, egg, dough, bread etc.)
  • Added 3d models for all food items
  • Added 3d models for all chunk items (coal chunks, stone chunk etc.)
  • Added creative mode reach setting
  • New food/health bar icons
  • Added WireThroughCobblestone
  • New MoveRose graphics, no more WASD letters
  • Added Split information label to InventorySlotWidget
  • Added support for having multiple players in the world
  • Added multiple view layouts (2-split horizontal/vertical, 3-split horizontal/vertical/even, 4-split)
  • Reduced complexity of sea urchin model (58 to 41 triangles)
  • Optimized bevelled rectangle drawing and removed panel textures
  • Human eye position tweaks to avoid clipping
  • Herding AI: chasers now break off and return to herd when too far away
  • Runaway AI: fixed spurious running away from a distant attacker
  • Made bison have cattle drive behaviour – drive herd of bison onto an animal you want to kill
  • Pilot AI tries to avoid other creatures
  • Added UI animations
  • Customizable colors palette and color names per world
  • Removed Disable Pathfinding setting, pathfinding is now always on as slow 1-core devices become rarer
  • Optimized InventorySlotWidget creation performance (cause of frequent hiccups)
  • Complete terrain engine rework to support multiple players in different locations using custom hashing
  • Negative world coordinates support
  • Moved default spawnpoint to around 0,0 to reduce float roundoff errors
  • Health replenished during sleep only when not starving
  • Cannot throw more often that once per 1.5 seconds in challenging to avoid machinegunning with rocks
  • GameMenuScreen turned to dialog to work for multiple players
  • New Survivalcraft 2 icon
  • Updated minerals textures
  • Cell door looks improved
  • Added menu music
  • Added gamepad support on Windows 8.1/Android/iOS
  • Sleeping system changes for multiple players. Time speeds up only if all players asleep/dead.
  • Biome size setting added
  • Larger default biome size
  • Much larger and more crazy mountains
  • Mountain peaks made more rocky
  • Added rivers
  • Added support for island generation with configurable size
  • Model rendering optimizations
  • Reduced minerals frequency
  • Generally more loot from animals
  • Reduced egg laying frequency of flightless birds
  • Movement controls default to touchpads on new installations (instead of directional buttons)
  • Piston duplication bug fixed
  • New framerate limiter (vsync based)
  • Added overhead player name display
  • Added possibility to flip screen upside down
  • Added female players support with sound, female players are weaker but faster and need less food
  • Added 4 male and 4 female players
  • Different default clothing for all player variants
  • Increased whistle summoning range and maximum pathfinding steps
  • Temperature is lower at night
  • Cows/bulls textures changed to better match other animals
  • Old clothing textures changed
  • Added brown instead of yellow by default
  • Increased attack resilience of most creatures
  • Wolves/bears/piranhas/hyenas/coyotes etc. drop rotten meat/rotten fish
  • Improved leather jerkin texture
  • Added Bullshark/Tigershark
  • Wildboar texture improvement
  • Sneak movement is slower
  • Added player levels
  • Replayed VitalStats panel with new display that shows how level/sickness etc. affects all abilities
  • Added collectable experience orbs
  • Dragging items on top of controls/buttons to drop them works
  • Added more players stats
  • Tweaked creature spawn ratios to have more dangerous animals
  • Added leopards
  • Added jaguars
  • Made tigers bigger, stronger
  • Added experience to graves
  • Fixed broken graves treasure generation
  • Spikes injure creatures every second, not continuously
  • Added sickness from food poisoning
  • Added puking
  • Cannot eat the same food all the time
  • LeftClick+Shift / A+LeftTrigger auto-move items to best inventory slot
  • Added pumpkin soup/rotten pumpkin soup
  • Added flu from cold
  • Added coughing attacks/sneezing
  • Fixed Survivalcraft malfunctioning in South Africa due to wrong culture handling
  • Increased lightning rate and made more random
  • Default players now have names: Walter, Basil, Geoffrey, Zachary, Doris, Mabel, Ada and Shirley.
  • Allowing longer visibility range: 320 blocks
  • iOS 7.0 now required due to gamepad support. iPod Touch 4G no longer supported (death to 256MB of RAM!)
  • Fixed aiming circle offset for left-handed setup
  • Added help items for sickness, flu
  • Fixed model orientation when walking sideways/backwards
  • Campfires burn for longer and produce more heat
  • Increased campfire animals avoidance range
  • Animal spawning tweaked heavily to work with multiple players
  • Player requires level 2 to use diamond tools/weapons/armor
  • Players made slower, only speed up on gaining experience/wearing shoes
  • Added gamepad help dialog
  • Fixed and overhauled environment temperature system
  • Increased musket and crossbow strength/durability
  • Added one-led blocks
  • Increased large and medium keg explosion power
  • Added rot period display in block information
  • Improved zebra texture
  • Added bestiary with animals parameters displayed
  • Cotton clothes give 10% protection (absorb 10% of attack damage)
  • Running backwards made slower
  • Improved donkey texture
  • Added Multicolored LEDs
  • Increased precipitation particle system range when visibility range is large
  • Added iron ore chunks that need to be smelted instead of iron ore blocks
  • Added germanium ore chunks that need to be smelted instead of germanium ore blocks
  • Added death records to player stats