I like the idea of having separate articles for sickness and flu. Since you started them, would you kindly make sure any information on the Sickness and Flu article is included in them? Then delete everything from that article and make it a redirect please?
If the news was correct, there was a snow storm in Boston? It's pretty cold outside right now, but the snow is melting quickly.
A few nights ago, we got Turkish food from a place called My Gyro Turkish Cuisine. I really liked the lamb kofte (is that how you spell it?). I also tried Turkish soda. It was called Sarikiz :D I could go there every day. What kind of Turkish food is your favorite?
Plus, I have to tell you that I'm depressed right now. My Space Station world might be undoable. I worked very long and hard on adding a huge living area for it. It was grand. Then I ran into the 'geometry limit bug'! Now I have to decide whether to even continue building it. If I do, then I'll have to remove a lot of the great stuff - probably much of the cool furniture it has. So depressing. It's absolutely epic, too...
That's a shame... The world itself is deffinetly epic though! I think some less complicated furniture would be replacable by regular blocks though. The thing you're talking about is the furniture limit right? I'd say deffinetly continue on it. That world is too good to give up on!!
Hehe. You haven't seen the massive addition to it! I'm effectively building a city! It's the habitation section and it's a half circle, 120 blocks across and 5 big floors high! About 100 apartments on two floors, 3rd floor is community area wih cafeteria, entertainment, recreation and fitness centers. Fourth floor is 'professional' - sick bay, education, offices, more. I'm working on that now. The 5th will be a working level - machinery and such. That's why it hurts so to be hitting the limit so quickly!
Yes, it's my use of furniture that pushes the limit. The complexity limit has always been there but it takes a big, vertical build to reach it normally. (I've also hit it with a concentrated electric build before.) The shower/bath room uses a lot of furniture and that was the 'problem'. I fixed it by cutting back on the non-essentials and still had to remove most of the toilets and lock those doors. I was also using furniture for lighting but changed them all over to lightbulbs. Now, I have to plan more carefully, so I don't put more furniture in the same chunks as the bathroom. I can't even add too many regular blocks there!
If you're interested and have time, I can give you a temporary link so you can check it out? Maybe you will get some ideas. I still hope to make it an adventure quest map and the habitation area will be a big part of the quests. But since you're the only one who's seen the world before, I'd let you check it out. Oh, one of the first quests will be to figure how to get the lights on in it - until then it would be totally dark. (It isn't now, tho.)
Maybe you can do a sort of Find-The-Button for the lights part? You can put a switch that controls the lights in a somehwat obscure area so people would have to search for them. I have known about the 1024 furniture limmit but never heard of the complexity limit. If it isn't too hard, maybe you can scatter the bathrooms around rather than in a single overcrowded chunk? I think that way you can fill them with more furniture.
Yup yup. Find the button (switches) is exactly what I had in mind. Just gotta figure how to let them look for them in the dark. I think each floor will be a different challenge, too. One or more will have them in a 'secret room' and another might require you to crawl around on the ceiling tiles in a maze... There's a lot of details I need to work out, still.
The complexity limit bug is why Kaalus said not to use furniture in place of regular blocks, like for floors. Before, it's usually only been reached in electric builds and only real tall ones. I think it's possible to hit it wih only regular blocks but you have to pretty much fill the entire chuck from bedrock to sky limit.
If I have to remove much more from the showers then I'll have to try something like you said - split it up. Or even just shrink the facilities. It just looks so cool in there! And I wanted the crowded, institutional look.
Tell ya what, I'll put most of the stuff back the way it was and give you that link. Then you can see what it looks like hitting the limit, too. I'll let you know later today.
So I just looked over everything and… EVERYTHING LOOKS SUPER COOL!!! The furniture designs are so intricate! One thing that has concerned me however is with all those rooms, I think you might hit the complexity limit many times if you plan on filling them with furniture too. And I see why the bathroom has caused the limit to be reached… Although my iPad Pro remained at 50+ FPS. I love the gate especially! Again though, everything is awesome!
I'll be adding more but I'll have to make sure they're spread out enough. No, the apartments won't have furniture or maybe 1 or 2 pieces. There's almost 100! But they're spread out around the whole platform. The office floor will have some but not above the shower room. I think it's only 1 or 2 chunks that's in danger.
I realized that the single shower stall originally used 18 pieces! But I also think it doesn't matter if the furniture is normal or multistate.
I think multi-state furniture would be worse with the limit... If the apartments won't have furniture and then I think it would be fine. I loved the designs though. They look great and put mine to shame :P
Well, I did some experiments and really think that multistate doesn't matter. The bug comes from the rendering routines, not memory use. The way furniture works, even though it's multistate, only the current state is visible so I think it only counts as the one. "There can be only one!" - good movie!
I have to ask since you didn't say so: did you see the bug? It should have been noticeable in the shower room. Lines and weird shapes...? IOS may not be susceptible. Lucky you, if not!
Thanks for the kudos. My backgrounds have taught me how to push at the limits without breaking them, so I can get the most from what's available. Plus, I was spending all my free time playing with furniture to get things figured out.
Oh ok then.. and yeah, I did see that bug. It was some weird texture going through the floor and you could walk through it. I'm pretty sure I also saw that bug on my older iPad Air on a really cool kingdom map. I spend most of my free time playing War Dragons right now.. Our team just got to sapphire league!!!
Honestly, there's still a lot to build just to finish that big platform. Then I still have to setup the quests. That's the part where I'm a little unsure. This should be a long playing game and I'll have some quests like finding water and making food, since you HAVE to eat in adventure mode. The final quest will involve the big airlock door. I'm still not sure if I want to include spawned animals though.
But I think I'll need help devising all the quests objectives. Or it may take me a long time.
Spawned animals may be aggressive or despawn so I don't think you should incorporate them into the map. And, I can help with quests! You can also add maybe something about having oxygen? Like, add plants that you must keep alive so you don't run out of air?