This article covers the in-game settings menus and controls. The section on control settings is usually the only part used.
- You can reduce the display resolution to cut the processor power required.
- A higher range lets you see clearly farther away but uses more processor power. It also affects the range of electric circuits and animal spawning. The game will make suggestions when you change this value.
Camera View Angle
- Choose Narrow, Normal or Wide. Wide will show more on the display at once but it will be more distorted and requires more processing power.
Sky Rendering Mode
- Full = Detailed sky with visible sun, moon and stars and also visible clouds.
- NoClouds = Detailed sky with visible sun, moon and stars, absent clouds.
- Disabled = The sky appears with uniform color.
Texture Animation Mode
- Usually set to Full, you may set it to Reduced, to decrease the processor load and possibly reduce lagging.
- Certain objects like animals and dropped items cast shadows. Disable for no shadows and possibly, lag reduction.
A. I. Pathfinding
- Animals like wolves or cows are able to use pathfinding to locate the best route to a target. This means going through a maze, looking for holes, etc. Disable to turn this off.
- Use this to lower the maximum screen redraw rate. Reducing this rate may help with lagging problems but could make motion look choppy.
Display FPS Counter
- Enabling this will show the current Frames Per Second that the game is drawing the screen at. It can be used to see if something is slowing it down.
User Interface Settings
- This sets the size of the onscreen buttons and pads.
Hide Move/Look Pads
- The pads at the bottom of the screen may be hidden by this setting.
Show UI in Screenshots
- Disable this to hide the buttons and pads in any screenshot.
Show Logo in Screenshots
- Disable this to hide the logo in any screenshot.
- This setting lets you take your screenshots in either fullHD resolution, or at the game's current screen resolution.
- You can control access to the Community Content with this setting.
Diabled prevents any access to the CC.
Strict only shows the whitelisted CC content, suitable for young children.
Normal allows all moderated content to be shown.
Show ALL will display all submitted CC content, including unmoderated content.
"Use these setting only if you experience issues with the game."
Invisible Models Workaround
- "Enable this if you cannot see animals in the game. It selects a slower, less optimized code path which runs correctly on a wide range of devices even with a buggy shaders implementation."
Single-threaded Terrain Update
- "Enable this to force the game to use a single thread only when updating the terrain. It will make the game run slower on multicore devices, but might make it slightly faster on single core ones."
Disable Audio Track Caching
- "Enable this if you experience issues with audio and have Android 4.3 or earlier.m= This setting reduces the number of AudioTrack objects created."
Use Reduced Z-Range
- "Enable this if you experience issues with graphics like invisible parts of the world near the player or garbled textures. It reduces the clipspace Z range from -1/1 to 0/1 as some Android devices have depth buffering and clipping issues with the full range."
View Game Log
- This shows the 'log' for all the events that happen in the game. It may be viewed by the technically minded to see if there's problems within the game.
Reset to Defaults
- This will change all the above settings to the factory defaults.
Move Control Mode
- Buttons. This makes the move control a keyboard-type layout. There are 5 buttons and they are even labelled like a keyboard, 'W' 'A' 'D' 'S' plus an unlabelled button in the center. The labelled buttons move the hero in the indicated direction - forward, left, right and backward. The center button makes him jump. He always moves at the same speed with these controls.
This mode is very effective in creative mode. If you are flying and place your finger in the center then move it up or down, the hero will move vertically only and this is helpful when building.
- Touchpad. This just shows a single touchpad. You move by placing your finger in this pad and moving it in the direction you wish the character to move. The farther you move your finger, the faster he will move. You can also move in any direction unlike with the buttons layout.
Look Control Mode
- Fullscreen lets you swipe anywhere on the screen to look around. To activate an object or break a block, you touch that block or object. To place a block, you tap where you want it.
- Split Touch still uses the whole screen to look around. But you must have the center cursor on an object or block to activate/break it. You must orient the cursor where you want to place a block. Then you tap/hold anywhere on the screen to activate/break/place the block or object.
- Touchpad Only. You must start swiping from within the LOOK pad or the view will not move.
Left Handed Layout
- This will swap the controls left-to-right for easier use by left-handed people. This article assumes it is NOT enabled.
Flip Vertical Axis
- When looking up-and-down, you can 'invert' the controls so that when you swipe up the character actually looks down. This is useful for some people and depends on how you expect the view to react.
- When the character walks up to a full block, he will jump onto that block automatically if this is set. If it is not, you will have to tap the screen to make him jump.
- Changing this affects how you move the hero. With a higher value, you don't swipe your finger as far to make him run. However it will be harder to make him move slowly.
- Increasing this value makes it so you can look around quicker when you swipe. Deceasing means you have to swipe more to make him look. Be careful however, as making this too high or low can seriously effect your gameplay!
Creative Mode Dig Speed
- This affects how fast you can mine blocks in Creative mode. Increasing the value means you will mine faster. Contrary, decreasing slows your mining speed.
Maximum Tap Duration
- This is used to change how long you must 'hold' after you press, in order to use the 'tap-and-hold' action such as breaking a block. Another tap-and-hold action is splitting the items in a stack. Increasing this value means you have to hold longer before the block starts to break, while lowering it does the opposite.
Maximum Tap Distance
- When you put your finger on the screen to tap, it will not stay exactly still. This setting governs how far your finger must move before it is considered a drag rather than a tap. If your taps register as drags, increases this and vice versa.