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This is a circuit designed to control a door. That might seem very simple since all you really need are two buttons and some wires. But you have to stop, turn around and hit a button to shut it behind you.

The next step up in complexity is to put a button on the outside and a pressure plate on the inside. But you still have to stop to close the door when you go out. If you also put a pressure plate on the outside then beasts can open the door by stepping on it.

This circuit puts a button on both the inside and the outside. It also has a pressure plate on both the inside and outside. When you approach the door from either side, you press the button to open it. Then after you pass through and over the other plate, the door will shut. The trick is that when it's opened from the inside, only the outside plate will close it and vice versa. Either way, either plate will only close the door. If it's already closed, the plates do nothing. You cannot open the door by stepping on either plate.

The circuit schematic is shown below. The light represents the door. The holes just keep the wires from shorting to the switch or plate.


Door Control Schem









The circuit has three parts. The first part has the two SR flipflops. The button from one SR goes on the INside while the plate from that SR goes on the OUTside, so they cross. The opposite applies to the other SR. When you open the door from one side, that SR puts a high on the output. You must pass through the door and over the other plate to reset that SR.

The next stage is just the OR gate and this just combines the outputs from the two SRs.

The third stage is an 'edge detector'. Doors in SurvivalCraft only change when the signal goes high, so this circuit pulses the door signal when the OR output either goes high or goes low. (If they operated like in MC, this stage would not be needed.)

NOTE: The one problem with this (or any) door circuit is that the circuit cannot tell if the door is open or closed. This is because they are "edge-triggered" rather than "level dependant". (You don't need to know what those terms mean yet.) This just means that you have to use an Iron or Cell Door so that it cannot be opened by hand. It also means that the door MUST be closed when the circuit is built (and both SRs must be reset). The best way to do this is to place the door after the circuit is complete and you have walked over both plates.


This circuit can also be used in other adventure world situations, with or without the edge detector part. If you want something to be turned on from different points but only turned back off from other points which depend on where it was first turned on, this will work for you. As a simpler example, say you want a time bomb started when someone walks down a hallway. Then they have to find and press 2 buttons to stop it. Put a pressure plate in that hall and run it to where both the buttons go, in this circuit. Then hide the 2 buttons and connect one each to where the plates are in this circuit. The OR output wil then control your timer and you probably won't need the edge detector in this case.

This circuit will be included in my soon-to-be-released Circuits Cookbook along with an actual application or two...

Stanimus (talk)

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