For the official update list, see HERE on the creator's blog. 

Version 1.0

1.0 - 1.9

1.0   (Initial Release)


  • Take a photo to your phone’s media library using the new camera button.
  • Improved lighting model with maximum light propagation of 15 blocks (versus 8 in Alpha 1.0).
  • Torch with light range of 13.
  • Wicker lamp with light range of 15.
  • Tools damage added. Tools will wear out with use and eventually break.
  • New tools modelled on Minecraft by popular request: shovels are for digging soft material, pickaxes are for quarrying hard substances, and axes are for chopping and hacking through organic stuff.
  • Wooden pickaxe and wooden axe added
  • Stone shovel , stone pickaxe added
  • Iron shovel , iron pickaxe and iron axe added
  • Framed glass block added for better windows
  • Lost health slowly recovers over time (a temporary measure until a proper system is added)
  • Trial period extended to 15 minutes
  • Controls sensitivity can now be changed in settings. Slight tweaks to control to improve usability.
  • Tap time can now be changed in settings
  • Brightness at night can now be increased in settings to support phones which have poor dark shades reproduction
  • “Despair button” to get stuck players out of their misery
  • Solid iron & copper blocks added
  • Gravel will now spawn at beaches sometimes
  • Autojump function added
  • Recipaedia added, containing all recipes available in game
  • Display of time since last death added



  • Framerate & visual quality optimizations
  • Added new rock types: basalt , limestone
  • Added marble
  • Much more varied underground world
  • Added furnace & smelting
  • Setting to hide logo on screenshots
  • Fixed a bug with stairs blocking character's movement when near sea level
  • Fixed a bug with character not colliding with doors sometimes
  • Fixed a bug with crafted items being lost when target slot was overflown
  • Fixed a bug with snow and water becoming transparent when under another block




  • Fixed a bug with loading old worlds
  • Slowed down the spears a bit
  • Fixed a bug with self-stabbing in sneak mode
  • Reinstated health regeneration



  • Added narrow/wide view angle to settings
  • Added bucket, water bucket and magma bucket
  • Added directional water spreading
  • Added magma
  • Certain blocks will not drop items when wrong tools are used
  • Birds will fly away instantly after getting hit
  • Added creative mode
  • Changed lighting to make the terrain brighter
  • Added world renaming
  • Added changing of game mode
  • Added renaming of worlds
  • World name and directory name are no longer the same
  • Terrain generation tweaks
  • Fixed a bug with blocked cave entrances
  • Added logging of perf information to analytics


  • Dropbox downloading/uploading of worlds
  • Dropbox downloading of texture packs
  • Fences
  • Recipaedia categories cleanup
  • Upside-down stairs and slabs
  • You can now have more than 4 worlds

1.10 - 1.19




  • Wolves & Coyotes added
  • Optional flat terrain in creative
  • New move control mode (buttons)
  • Adjustable creative mode dig time
  • Cows
  • Herding
  • Milking and milk bucket
  • Autojump fixed (does not trigger on animal collision)


  • Direct drawing of items
  • Fixed a bug with snowballs not disappearing on hit
  • Fixed a bug with eating of stacks of items
  • Added colored sunsets and sunrises
  • Added stars
  • Animals now remain even if you leave the area
  • Added eggs and birds laying them
  • Added creature spawners
  • Added compass
  • Added grass growth
  • Added plants growth
  • Added saplings and tree planting
  • Added Dropbox post-login page


  • New text rendering engine. Sharper and faster.
  • Ladder dismount bug fixed
  • Grass appearing instead of harvested blocks fixed
  • Large number of birds when staying for a long time in a single place fixed
  • Fixed moon lighting
  • Added hygrometer
  • Fixed 1.13 world loading bug



  • Optimized terrain generation to be smoother
  • Skipping generation of terrain geometry for out of range chunks
  • RestSharp/DropNet added as source, fixed RestSharp error on PC
  • Added falling blocks
  • Optimized autosaving, moved to background thread
  • Added living/static environment behavior modes
  • Optimized creature spawning CPU usage
  • Fixed smooth fade of chunks
  • Added white pigment
  • Added painted planks in 16 colors
  • Added paint bucket in 16 colors
  • Fixed memory leak in WidgetsManager
  • Reduced memory allocations frequency
  • Added polar bear
  • Fixed plant growth destroying blocks


  • Fixed gravel harvesting generating both gravel block and stones
  • Fixed tools damage of indestructible blocks which was preventing stacking
  • Creature physics optimizations
  • Fixed one important terrain optimization which wasn’t working, causing longer terrain regeneration times
  • Fixed lightprobes of models
  • All tools and weapons use 3d models instead of flat bitmaps
  • Unpacking of worlds downloaded from Dropbox doesn’t stall progress bar
  • Fixed a bug with threadpool thread culture not being set to invariant for saving
  • Fixed lighting of models (ship going black periodically). Optimized model lightprobes.
  • Fixed creature spawn in static environments (preexisting creatures were not spawning)
  • Optimized model drawing
  • Added 3rd person camera
  • Added orbit camera
  • Improved character animations to look good in 3rd person view mode
  • Added creature shadows
  • Made random generator platform independent
  • Optimized drawing of inventory slots
  • Fixed slow walk speed when looking down
  • Switched to using 16bit depth buffer
  • Fixed paint being edible
  • Made signs text not use zoffset rasterizer state



1.20 - 1.29


  • Added Community Content Sharing via a central server
  • Can use SDCard for import/export (Android only)
  • Added Progress bars and cancel buttons during downloads/uploads
  • Added coal blocks that burn infinitely long
  • Added framerate limiter to conserve battery / stop overheating
  • Added downloading of Worlds/Block Textures directly from a web link
  • Fixed erroneous fluid flow trapping character under ice
  • Added photodiodes
  • Added ability to hide move/look pads
  • Added split touch controls & crosshair
  • Added getting a web link from Dropbox files
  • Made rain/snow less frequent
  • Made growing trees slightly easier
  • Fixed misplaced torches flame
  • Added setting to change flat terrain level
  • Added setting to fix the time of day in creative
  • Added setting to disable weather in creative
  • Trees density increased and has more variation across terrain
  • Reworked cave generation, added massive and branching caves.
  • Fixed some tools damage issues
  • Black block highlight shows exact block bounds
  • Improved upside-down slab placement (tap on part of wall to place)
  • Added red and green LEDs
  • Better loading error handling


  • Added new hero model to match other animals
  • Added sharks in the ocean
  • Added yellow rays and brown rays, with dig-in behavior
  • Added piranhas
  • Added horses, 5 colors
  • Added camels
  • Added leather and saddle
  • Added horseriding mechanic and all associated elements
  • Added wire through blocks (planks, stone and semiconductor)
  • Made LED size depended on distance
  • Added XOR gate
  • Added random generator
  • Increased lightbulbs size
  • Faster screen capture on Android
  • Fixed SR latch clock input behavior
  • Made signs trigger a message on electric signal
  • Changed physics engine from matrices to quaternions
  • More uniform input sensitivity across devices
  • Better error messages during game load
  • AI remembers the attacker and keeps running away
  • AI will walk through open doors and retracted spikes
  • AI will no longer drop from large heights
  • Multiple other AI behavior updates
  • Fixed stuck textbox when dismissed on Android
  • Fixed getting stuck on stairs bug
  • Fixed spawn egg disintegration
  • Fixed serious terrain generation bug (causing broken fences, disappearing coal blocks etc.)
  • Fixed bugs in terrain update code
  • Smooth lighting of models
  • Fixed frame rate stalls during game loading
  • Speed optimizations
  • Smooth clouds fadeout with distance
  • Reduced jump height, made climbing blocks smoother
  • Copy Link button is correctly disabled
  • Added internet reachability checks
  • Increased amount of deserts
  • Increased amount of water
  • Made terrain flatter
  • Reduce jitter of models
  • Better four legged animals animations: walk, trot and canter
  • Animals cannot jump over fences or cacti
  • Added whistle
  • Added steed summon behavior
  • Added cattle drive behavior
  • Made noises scare animals
  • Added surprise animal
  • Tweaked some 3D models to look better
  • Made wolf howling less frequent and quieter
  • Fixed WP7 dropbox access bug
  • Made spawn eggs match color of the animal
  • Added raw fish and cooked fish food




(Final bugfix release 2013 December 28)


(Final release circa 2014 May 27)

  • Changed UI drawing engine. Now uses procedural bevels/indentations instead of baked textures.
  • Changing some audio to use MP3 format
  • Added crossbow
  • Added iron bolts, diamond bolts
  • Added explosive bolts
  • Added fire arrows
  • Added sound delay based on distance
  • Completely new explosions engine, faster, more realistic
  • Explosions create flying and flaming debris
  • Last used creative inventory page is saved between world loads
  • Serious physics bug to do with velocity limiting fixed
  • Pickables and projectiles optimizations
  • Tall grass is now a pickable item
  • Added crafting recipe to obtain seeds from tall grass item
  • Added throwable bombs
  • Added smoke trails
  • Added stone fences
  • Added rendering support for custom skins
  • Changed UI to allow user select and manage custom skins
  • Added support for skins to community content server
  • Custom skins and block textures are now associated with each world separately, not a global setting
  • Added content management screen
  • Explosive pickables and projectiles explode when in contact with fire, magma or explosion
  • Fixed https issues on Android 2.2
  • Removed some audio files to reduce loading times
  • Reenabled preloading of certain audio files on Android
  • When inventory slot is in split mode (red border), dropping items from it will drop them one by one, not all at once
  • Tweaked birds UI to escape more frequently and further away


(Final release 2014 December 19)

  • Added clothing, with multiple clothing items per slot
  • Added armor
  • Dying of clothes
  • Added cold and heat effects on the body
  • Added wetness due to rain or immersion
  • Accurate temperature calculation engine, based on character surroundings
  • Made dangerous and exotic animals avoid character during the day
  • Added 256 blocks visibility range (16 chunks)
  • Added pumpkin seeds and pumpkin farming
  • Added cotton and cotton wads
  • Added canvas
  • Added Cassowaries
  • Added Barracudas
  • Added Beluga whales
  • Added whale breathing
  • Made animals prey on each other
  • Made docile animals occasionally retaliate when attacked
  • New crafting table model
  • New diamond model
  • Sky color changes depending on temperature
  • Bigger and more detailed trees
  • Fixed progress dialogs glitches
  • Fixed occasional text layout glitches
  • Speeded up UI when waiting for network operations
  • Added FPS and memory counter
  • Made fonts hi-resolution
  • Added busy dialog when scanning worlds in singleplayer screen
  • Fixed glitches in in-hand item drawing
  • Added more blocks statistics to Recipaedia
  • Weakened explosions propagating too far in long shafts
  • Fixed invisible animals on some Windows 8 Phones
  • iOS 8.1 compatibility changes
  • Added coordinates display to game menu in creative mode
  • Fixed excessive throwables hitting power
  • Nicer thermometer model and reacts to true temperature
  • Fixed pickables not perishing in fire
  • New Vital Stats screen
  • Added more help articles
  • Fixed tall grass rendering glitch


(Final release 2015 April 22)

  • Ported all code to new cross-platform Engine
  • Removed obsolete compatibility settings
  • Made chests collect items thrown at them
  • Added summoning of lightning in creative
  • Added shader-based, proper water translucency
  • Added cavalry boots,long johns, socks, sweater, fedoras
  • Added moose
  • Added campfire
  • Added carpets
  • Overhauled mouse/keyboard control to production quality
  • Fixed Tall Grass, flowers and Gravestone drops
  • Increased short inventory slots to 6
  • New health, temperature, hunger bars
  • Chasing creatures will eventually get bored
  • Dangerous animals will chase when touched
  • Animals will get out of character’s way when pushed
  • Added Engine logo
  • Pathfinding algorithm improvements
  • Added wooden leggings (armor)
  • Added support for very wide aspect ratio (21:9 and more)
  • Added picking of block type with middle mouse button
  • Added explosions to lightning strikes
  • Added leather sandals, cowboy hat, fedora
  • Made character start with more clothes
  • Added game log viewer in settings
  • Added flowing water and magma ambient sounds
  • Fixed particles of painted blocks
  • Added milking sounds
  • Made back button exit panels instead of going to pause screen
  • Fixed drowning
  • Changed Malachite Ore to Copper Ore


(last approval 2015 December 19)


(Final bugfix release 2016 January 20)

  • Dispenser not editable in Adventure
  • Projectiles damage does not bypass armor
  • Spawner eggs spawn 100% of the time in Adventure/Challenging, laid eggs only 20%
  • Conversion to 32bit blocks (more data per block)
  • Zip file decompression bug fixed
  • All stairs corners supported
  • Fixed stairs texture mapping to match other blocks irrespective of rotation
  • Projectile damage by large blocks reduced
  • Most electric devices can be mounted on the floor/ceiling (all gates, delay, SR Latch, Memory Bank, Truth Table, RT clock, Random Generator, DAC, ADC, Sound generator, Counter)
  • 8 colors of LEDs
  • 8 colors of 4-LEDs
  • 8 colors of 7-segment displays
  • NAND and NOR gates
  • Lightbulb has variable intensity depending on voltage (0.8-1.5V)
  • Added adjustable delay gate with user-configurable delay of 0.00 to 2.55 seconds
  • All stairs can be painted
  • All slabs can be painted
  • Separate categories for painted and dyed blocks to reduce clutter
  • Added stone stairs
  • Added stone slab
  • Made most solid construction blocks paintable (bricks, granite, cobblestone, planks, marble, stone bricks, sandstone, basalt)
  • Made all fences paintable
  • Made all fence gates paintable
  • Fixed texture orientation on all cube blocks to be consistent
  • Made all signs paintable
  • Added tall spruces
  • Made forests 20% denser
  • Added horizontal wood logs
  • Fallen wood logs generate deep forests
  • Added paint stripper bucket to remove paint from painted blocks
  • Placing slab on top of another creates full block
  • Stone fence model updated to look better
  • Added brick fence
  • Added basalt fence
  • Added copper armor (boots, leggings, chest plate, helmet)
  • Added copper tool (axe, pickaxe, shovel, rake)
  • Added copper weapons (machete, spear, arrows)
  • Displaying number of worlds on singleplayer screen
  • Added wire through bricks block
  • Switched copper/iron availability – copper appears in granite (shallow), iron in basalt (deep)
  • Optimized fluid geometry generation
  • Added large magma pools underground
  • Added water pools underground
  • Playing sizzle sounds near magma
  • Fire sound intensity depends on number of fires
  • Bigger, longer, more branching caves
  • Digging cracks visible underwater
  • Digging particles
  • Painting particles
  • Improved cobblestone, marble, sand, sandstone textures
  • Added copper arrows
  • Added more grave treasures
  • Creatures on fire now extinguish themselves after a short time
  • Fixed fish attacking the rider of the boat instead of the boat
  • Made animals attack anything the player is standing on if they can’t reach
  • Added ability to disable survival mechanics in Adventure
  • Added sound generator particles (notes)
  • Improved piano sound (instrument 7)
  • Added long piano sounds (instrument 8)
  • Added drum sounds (instrument 9)
  • Added single buckshot ball recipe – but shooting single buckshot balls is weak and inaccurate
  • Added new iron ladder sounds
  • Disabled ladder climbing when flying
  • Fixed multiple instances of edit dialog when G is pressed many times on Windows 8.1/10
  • Fixed AI for running away to disregard dead attackers
  • Made boat stronger
  • Made glowpoints (eyes, leds, 7-segment displays etc.) look better
  • Added more treasure types to graves
  • Bigger pumpkin destruction particle system
  • Added screenshot size setting and fixed potential screenshot corruption on Windows Store

Version 2.0 (new game)

released 2016 december 10 see new page for this 'new game'

See also

For a more visual summary of the different versions of SurvivalCraft check out our Videos page

You can also find videos focussed on one specific aspect of a version update like



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