Description (From Recipaedia)
Wearing armor or thick clothing will reduce or even completely eliminate combat injuries. Armor will absorb the hits, so that they damage the armor instead of injuring your body. Once the armor receives too much damage, it will disintegrate.
When you are attacked, you will randomly receive a hit into one of your four body areas: Head, Torso, Legs or Feet. If there is no armor at that slot, you will receive full injury, irrespective of how much armor you wear elsewhere. By far the most likely area to receive hits is torso, followed by legs. Wearing torso armor will stop 60% of hits, torso and legs together will stop 80%. Head and feet armor is of less importance, unless you want to be 100% safe.
The strongest armor is made of iron and diamonds. Early in the game, you can craft wooden torso armor from sticks and strings. It's not very sturdy but will stand a few hits potentially saving your life.
Even plain clothes have certain armor value, especially thick ones made of leather and fur. They do not stop all hits, but only partially reduce the damage.
Wearing heavy armor will make you sink to the bottom and drown, be careful around deep water.
All armor shown in pictures down the side of this page are worn by a player already wearing socks, a shirt and leather trousers.
Each piece of armor has its own page on this wiki, as listed above. See those pages to find the crafting recipes and armor specifications.
- Armor cannot be 'buffed' like tools and weapons can. Once armor is used, you cannot upgrade it. Diamond armor must be made from fresh Iron armor, etc.
- Leather clothing also provides a small amount of hit protection.
- Heavy armor will slow you down. See the individual pages or the Recipedia for this information.
- Armor for the torso, legs and feet can be worn over other clothing. See the clothing page for details.
- Chest Plates are the most effective protection because most animals attack the player's chest. 60% of all blows given from animals hit the chest.
- Leggings provide protection for the player's legs. 20% of all blows given from animals hit the legs.
- Boots give protection to the player's feet. 10% of all blows given from animals hit the feet.
- Helmets are believed to protect the player's head from flying explosion debris, an arrow that bounces back towards the player, falling objects, and animals. 10% of all blows given from animals hit the head.
- Iron, diamond, and wooden armor provide very little insulation in cold biomes. Only leather and fur clothing provide significant insulation, with fur giving the most.
- You can wear chainmail under iron, diamond, or copper armor.
- Armor, along with clothing, was released along with the 1.26 update in December 2014.
- When an animal attacks you while you are wearing Copper, Iron or Diamond armor, the game makes a 'ting' noise, similar to the sound made by hitting iron with a hammer, Also happens with wooden armor but the sound that makes wooden armor is the same when breaking wooden planks.
- In recent updates the sounds is accompanied with the normal attack sound.
- In 2.0, The 'ting' sound is now played when breaking metal things (iron blocks, signs, ladders, doors, etc. and copper blocks (except for copper wires).
|Armor update history|
|1.26- Armor was added|
|1.29- Copper armor was added|